Throwable Weapons
Throwable Weapons
Consume inventory only after a projectile is actually thrown.
Applies to: Nord Inventory v2.0.0
Throwable weapons
Throwable GTA weapons use one real native projectile when equipped.
Definitions use:
weapon = { name = 'WEAPON_GRENADE' },
unique = true,
metadataDefaults = {
throwable = true
}
The item is not consumed when merely equipped. Nord waits for GTA's ammo to
transition from 1 to 0, which indicates that the projectile was actually
released, and only then removes the exact inventory instance by UID.
This applies to grenades, sticky bombs, pipe bombs, Molotovs, proximity mines, gas/smoke/tear gas, flares, snowballs and balls.
Putting the throwable away before throwing keeps the item in the inventory. Throwables do not use firearm reload logic, magazine persistence, or the empty-firearm auto-restore behavior.