# Throwable Weapons

# Throwable Weapons

Consume inventory only after a projectile is actually thrown.

**Applies to:** `Nord Inventory v2.0.0`
# Throwable weapons

Throwable GTA weapons use one real native projectile when equipped.

Definitions use:

```lua
weapon = { name = 'WEAPON_GRENADE' },
unique = true,
metadataDefaults = {
    throwable = true
}
```

The item is not consumed when merely equipped. Nord waits for GTA's ammo to
transition from `1` to `0`, which indicates that the projectile was actually
released, and only then removes the exact inventory instance by UID.

This applies to grenades, sticky bombs, pipe bombs, Molotovs, proximity mines,
gas/smoke/tear gas, flares, snowballs and balls.

Putting the throwable away before throwing keeps the item in the inventory.
Throwables do not use firearm reload logic, magazine persistence, or the
empty-firearm auto-restore behavior.
