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Level-Based Craft Failure

Nord Crafting can apply a failure chance based on the player's crafting level.

Config.CraftFailure = {
    EnabledByDefault = true,
    MinChance = 0.02,
    MaxChance = 0.20
}

Lower levels receive the higher side of the configured failure range, while higher levels approach the minimum chance.

Important behavior

For standard crafting, ingredient removal happens before the failure roll. Therefore:

  • Success → output item is added.
  • Failure → no output is added and the consumed materials remain consumed.

This makes failed crafting an actual material risk rather than a free retry.

Admin Studio

The Options panel can control:

  • Level system enabled/disabled.
  • Craft failure enabled/disabled.
  • Minimum failure percentage.
  • Maximum failure percentage.
  • Default craft XP.

These runtime settings are stored in nord_crafting_settings.