Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

7 total results found

2 · Crafting Core

Nord Crafting v6.2.0

Understand recipes, progression, failure behavior, stashes and the server-authoritative crafting flow.

section
crafting

Crafting Flow

Nord Crafting v6.2.0 2 · Crafting Core

A standard craft is validated server-side. Flow Player opens a bench. Server resolves the bench instance and access policy. The selected recipe must be assigned to that bench. Distance is validated. Required level is validated when enabled. Required blueprint ...

section
crafting

Recipes · Config + Database

Nord Crafting v6.2.0 2 · Crafting Core

Recipes can come from two sources. Default recipes Defined in: config/config_recipes.lua Example: lockpick = { label = 'Lockpick', item = 'lockpick', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = '', ingredients = { ...

section
crafting

Level & XP Progression

Nord Crafting v6.2.0 2 · Crafting Core

Config.LevelSystem = { Enabled = true, DefaultCraftXp = 25, DefaultLevels = { { level = 1, xp_required = 0, label = 'Iniciante' }, { level = 2, xp_required = 150, label = 'Aprendiz' }, { level = 3, xp_required = 450, la...

section
crafting

Level-Based Craft Failure

Nord Crafting v6.2.0 2 · Crafting Core

Nord Crafting can apply a failure chance based on the player's crafting level. Config.CraftFailure = { EnabledByDefault = true, MinChance = 0.02, MaxChance = 0.20 } Lower levels receive the higher side of the configured failure range, while higher ...

section
crafting

Stashes

Nord Crafting v6.2.0 2 · Crafting Core

Benches can include a storage area. Typical fixed-bench defaults: Config.AdminFixedDefault = { stash = { enabled = false, slots = 30, weight = 40000 } } Portable default: stash = { enabled = true, slots = 20, weight ...

section
crafting

Crafting Security Model

Nord Crafting v6.2.0 2 · Crafting Core

Nord Crafting keeps the important decisions server-side. Validations The server checks: Valid request payload. Existing bench instance. Player distance from bench. Bench access policy. Recipe assignment to the bench. Recipe existence. Required crafting level. ...

section
crafting