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Crafting Security Model

Nord Crafting keeps the important decisions server-side.

Validations

The server checks:

  • Valid request payload.
  • Existing bench instance.
  • Player distance from bench.
  • Bench access policy.
  • Recipe assignment to the bench.
  • Recipe existence.
  • Required crafting level.
  • Required blueprint and remaining uses.
  • Ingredient counts.
  • Weapon/component compatibility in weapon workflows.

Server authority

Inventory removal and output addition are performed through the server inventory bridge. The client/NUI is used for presentation and input, not for authoritative item grants.

Anti-race/craft locking

Crafting maintains per-player craft lock state to reduce spam and overlapping craft operations.

Do not expose custom events that bypass GetBenchOpenPayload, access validation or the normal crafting handlers. If another script needs to open a bench, use the public exports documented in the Developer API chapter.