Level-Based Craft Failure

Nord Crafting can apply a failure chance based on the player's crafting level.

Config.CraftFailure = {
    EnabledByDefault = true,
    MinChance = 0.02,
    MaxChance = 0.20
}

Lower levels receive the higher side of the configured failure range, while higher levels approach the minimum chance.

Important behavior

For standard crafting, ingredient removal happens before the failure roll. Therefore:

This makes failed crafting an actual material risk rather than a free retry.

Admin Studio

The Options panel can control:

These runtime settings are stored in nord_crafting_settings.


Revision #1
Created 2026-09-03 18:18:53 UTC by Riguita
Updated 2026-09-03 18:18:53 UTC by Riguita