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4 · Blueprints
Install blueprint items, create technical drawings, manage quality/uses and gate recipes through metadata.
Blueprint System Overview
Blueprint System Overview Blueprints are metadata-rich inventory items used to unlock or authorize recipes. A blueprint definition is stored in: nord_crafting_blueprints Each definition can include: Stable blueprint ID. Label. Item/material requirements for dr...
Blueprint Item Installation
Blueprint Item Installation The blueprint system requires the inventory item: blueprint Nord Inventory Use Nord Crafting's automatic installation workflow. The auto-installer is intended only for nord_inventory. After first boot, verify blueprint is present ...
Drafting & Quality
Drafting & Quality Blueprint benches can open the drafting interface. The client sends the detected blueprint type and drawing quality to the server. Server validation The server: Normalizes the detected blueprint ID. Confirms the definition exists in the data...
Blueprint Metadata & Uses
Blueprint Metadata & Uses A generated blueprint contains metadata similar to: { label = 'Pistol Blueprint (85%)', description = 'Projeto técnico avançado\nUtilizações: 3/3', blueprint = true, blueprint_id = 'pistol', quality = 85, uses ...
Blueprint-Gated Recipes
Blueprint-Gated Recipes A recipe can require a blueprint type. Database-backed recipes use: use_blueprint blueprint_type The server searches the player's inventory for an item named blueprint whose metadata contains the matching blueprint_id. Example concept...
Blueprint Developer API
Blueprint Developer API Server exports exports['nord_crafting']:GetPlayerBlueprintRecipes(source) exports['nord_crafting']:GetBlueprintDefinition('pistol') exports['nord_crafting']:BuildBlueprintMetadata(blueprintRow, 85) exports['nord_crafting']:CreateBluepri...
5 · Weapon Workbench
Configure the 3D preview, component recipes, compatibility rules and server-side weapon crafting validations.
Weapon Workbench Overview
Weapon Workbench Overview A bench with type: weapon uses the dedicated weapon crafting interface and validation path. The workflow can: Inspect weapon items in the player's inventory. Preview a weapon in a configured 3D location. Preview/attach/detach selected...
Weapon Preview Shell
Weapon Preview Shell The preview environment is configured in config/config.lua. Config.WeaponPreviewShell = { coords = vector3(1048.34, -3107.5, -39.0), heading = 0.0, mode = 'wall', -- wall | center wallOffset = 0.06, heightOffset = 1.10...
Weapon Component Recipes
Weapon Component Recipes Component recipes use the same database/config recipe model but are classified as component recipes. The weapon callback validates: Bench type is weapon. Recipe is assigned to that bench. Recipe exists. Recipe type resolves to compon...
Compatibility Validation
Compatibility Validation The weapon system groups weapons into families such as: pistol smg rifle shotgun sniper other Component compatibility is validated against the weapon/component profile data used by the workbench. When a selected component is not compat...
Weapon Craft Security
Weapon Craft Security Weapon callbacks perform the same trust-boundary checks expected from standard crafting, plus weapon-specific checks. Server checks Valid request structure. Existing bench ID. Player distance. Access policy. Weapon bench type. Allowed rec...
6 · Admin Studio
Operate the complete in-game management interface for recipes, benches, analytics, levels, props, blueprints and updates.
Admin Studio Overview
Admin Studio Overview Open the Crafting Admin Studio with: /craftbench or through the nord_staff integration. The current interface covers: Dashboard/system overview. Recipes. Benches. Bench Manager and usage analytics. Props. Levels. Blueprints. Runtime Opti...
Recipe Manager
Recipe Manager The recipe manager can: Create custom recipes. Edit database-backed custom recipes. Delete custom recipes. Import recipe data. Search and filter recipe sources. Configure output item/amount/time. Configure ingredients. Enable blueprint requireme...
Bench Manager & Usage Analytics
Bench Manager & Usage Analytics Admin Studio can request an overview of registered benches and usage data. The interface supports: Search by bench/model/ID. Edit bench configuration. Teleport an admin to a bench location. Copy/inspect coordinates. Review top b...
Levels & Runtime Options
Levels & Runtime Options The Levels tab manages progression tiers stored in nord_crafting_levels. The Options panel persists global runtime values in nord_crafting_settings. Current runtime options Level System. Base XP per Craft. Level-Based Failure. Minimu...