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4 · Blueprints

Nord Crafting

Install blueprint items, create technical drawings, manage quality/uses and gate recipes through metadata.

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blueprints

Blueprint System Overview

Nord Crafting 4 · Blueprints

Blueprint System Overview Blueprints are metadata-rich inventory items used to unlock or authorize recipes. A blueprint definition is stored in: nord_crafting_blueprints Each definition can include: Stable blueprint ID. Label. Item/material requirements for dr...

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blueprints

Blueprint Item Installation

Nord Crafting 4 · Blueprints

Blueprint Item Installation The blueprint system requires the inventory item: blueprint Nord Inventory Use Nord Crafting's automatic installation workflow. The auto-installer is intended only for nord_inventory. After first boot, verify blueprint is present ...

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blueprints

Drafting & Quality

Nord Crafting 4 · Blueprints

Drafting & Quality Blueprint benches can open the drafting interface. The client sends the detected blueprint type and drawing quality to the server. Server validation The server: Normalizes the detected blueprint ID. Confirms the definition exists in the data...

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blueprints

Blueprint Metadata & Uses

Nord Crafting 4 · Blueprints

Blueprint Metadata & Uses A generated blueprint contains metadata similar to: { label = 'Pistol Blueprint (85%)', description = 'Projeto técnico avançado\nUtilizações: 3/3', blueprint = true, blueprint_id = 'pistol', quality = 85, uses ...

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blueprints

Blueprint-Gated Recipes

Nord Crafting 4 · Blueprints

Blueprint-Gated Recipes A recipe can require a blueprint type. Database-backed recipes use: use_blueprint blueprint_type The server searches the player's inventory for an item named blueprint whose metadata contains the matching blueprint_id. Example concept...

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blueprints

Blueprint Developer API

Nord Crafting 4 · Blueprints

Blueprint Developer API Server exports exports['nord_crafting']:GetPlayerBlueprintRecipes(source) exports['nord_crafting']:GetBlueprintDefinition('pistol') exports['nord_crafting']:BuildBlueprintMetadata(blueprintRow, 85) exports['nord_crafting']:CreateBluepri...

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blueprints

5 · Weapon Workbench

Nord Crafting

Configure the 3D preview, component recipes, compatibility rules and server-side weapon crafting validations.

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weapons

Weapon Workbench Overview

Nord Crafting 5 · Weapon Workbench

Weapon Workbench Overview A bench with type: weapon uses the dedicated weapon crafting interface and validation path. The workflow can: Inspect weapon items in the player's inventory. Preview a weapon in a configured 3D location. Preview/attach/detach selected...

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weapons

Weapon Preview Shell

Nord Crafting 5 · Weapon Workbench

Weapon Preview Shell The preview environment is configured in config/config.lua. Config.WeaponPreviewShell = { coords = vector3(1048.34, -3107.5, -39.0), heading = 0.0, mode = 'wall', -- wall | center wallOffset = 0.06, heightOffset = 1.10...

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weapons

Weapon Component Recipes

Nord Crafting 5 · Weapon Workbench

Weapon Component Recipes Component recipes use the same database/config recipe model but are classified as component recipes. The weapon callback validates: Bench type is weapon. Recipe is assigned to that bench. Recipe exists. Recipe type resolves to compon...

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weapons

Compatibility Validation

Nord Crafting 5 · Weapon Workbench

Compatibility Validation The weapon system groups weapons into families such as: pistol smg rifle shotgun sniper other Component compatibility is validated against the weapon/component profile data used by the workbench. When a selected component is not compat...

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weapons

Weapon Craft Security

Nord Crafting 5 · Weapon Workbench

Weapon Craft Security Weapon callbacks perform the same trust-boundary checks expected from standard crafting, plus weapon-specific checks. Server checks Valid request structure. Existing bench ID. Player distance. Access policy. Weapon bench type. Allowed rec...

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weapons

6 · Admin Studio

Nord Crafting

Operate the complete in-game management interface for recipes, benches, analytics, levels, props, blueprints and updates.

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admin

Admin Studio Overview

Nord Crafting 6 · Admin Studio

Admin Studio Overview Open the Crafting Admin Studio with: /craftbench or through the nord_staff integration. The current interface covers: Dashboard/system overview. Recipes. Benches. Bench Manager and usage analytics. Props. Levels. Blueprints. Runtime Opti...

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admin

Recipe Manager

Nord Crafting 6 · Admin Studio

Recipe Manager The recipe manager can: Create custom recipes. Edit database-backed custom recipes. Delete custom recipes. Import recipe data. Search and filter recipe sources. Configure output item/amount/time. Configure ingredients. Enable blueprint requireme...

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admin

Bench Manager & Usage Analytics

Nord Crafting 6 · Admin Studio

Bench Manager & Usage Analytics Admin Studio can request an overview of registered benches and usage data. The interface supports: Search by bench/model/ID. Edit bench configuration. Teleport an admin to a bench location. Copy/inspect coordinates. Review top b...

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admin

Levels & Runtime Options

Nord Crafting 6 · Admin Studio

Levels & Runtime Options The Levels tab manages progression tiers stored in nord_crafting_levels. The Options panel persists global runtime values in nord_crafting_settings. Current runtime options Level System. Base XP per Craft. Level-Based Failure. Minimu...

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admin