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Personal Studio
Personal Studio Players can customize the presentation of their own inventory without changing Admin Studio or server item definitions. The customization UI includes areas such as: Appearance. Layout. Icon color. Border visibility. Fast Slots width. Lifecycle/...
3 · Admin Studio & Items
Manage the item registry, categories, use actions, prop fallback, metadata, lifecycle and imports.
Admin Studio Overview
Admin Studio Overview Open Admin Studio with: /norditems The request is checked server-side using the configured ACE permission. Workspaces Admin Studio v1.6.11 includes: Dashboard — registry totals and quick actions. Items — folder/category-first item registr...
Item Registry & Categories
Item Registry & Categories The Items workspace uses a folder-style explorer. Built-in categories The package defines categories including: ID Label generic General food Food drink Drinks medical Medical weapon Weapons ammo Ammunition tool Tools document Docume...
Creating & Editing Items
Creating & Editing Items Admin Studio provides a Quick Create flow and a more detailed Item Management editor. Core fields A normal definition can include: name/internal ID; label; description; weight; volume; stack behavior; close-on-use behavior; category; i...
Item Use & Prop Fallback
Item Use & Prop Fallback Explicit use configuration use = { duration = 2500, allowMove = true, cancelable = true, remove = 1, actionText = 'Drinking {item}', animation = { dict = 'mp_player_intdrink', clip = 'loop_bottle...
Metadata Editor
Metadata Editor Nord supports arbitrary metadata while still allowing the item definition to describe expected fields. Defaults metadataDefaults = { battery = 100, owner = '', activated = false } These values can be hydrated into new/reconciled ite...
Lifecycle Editor
Lifecycle Editor The Item Management Lifecycle page controls durability and shelf life. Durability fields Enabled. Starting durability. Loss per successful use. Healthy bar color. Destroy at zero behavior in the normalized definition. Enabling durability autom...
Imports & Exports
Imports & Exports Admin Studio includes a migration workspace for item definitions. Import sources The client-side converter supports safe parsing/conversion flows for common formats including: Nord JSON. ox_inventory-style Lua item definitions. qb-inventory /...
DB-Authoritative Item Definitions
DB-Authoritative Item Definitions Nord Inventory treats database-backed item definitions as authoritative by item name. Precedence A row in nord_inventory_custom_items wins for that item name. If no DB row exists, shared/items.lua and shared/weapons.lua act...
4 · Weapons & Ammunition
Server-authoritative magazine ammunition, reload modes, durability and weapon visuals.
Weapon System Overview
Weapon System Overview Nord Inventory stores weapons as normal inventory item instances with server-authoritative metadata. The inventory controls the equipped weapon lifecycle, ammunition transactions, durability and the cosmetic back-weapon system. Important...
Magazine Ammunition · Server Authority
Magazine Ammunition · Server Authority The v1.6.9 ammunition model treats the inventory as the authority for reserve rounds. Reload transaction When a reload is requested, the server calculates: needed = magazineSize - currentLoadedAmmo consumed = min(needed, ...
Manual & Automatic Reload Modes
Manual & Automatic Reload Modes Reload mode is a player preference managed in Personal Studio. Manual The player presses R ( INPUT_RELOAD, control 45 by default). Nord requests a server reload transaction and only the required reserve rounds are consumed. Aut...
Ammo & Magazine Items · No Hand Props
Ammo & Magazine Items · No Hand Props v1.6.10 intentionally removes hand-held props from ammunition and magazine use actions. Behavior No explicit hand prop is spawned for ammo/magazine use. worldModel does not force a hand prop for ammo semantics. Runtime pro...
Weapon Durability & Back Display
Weapon Durability & Back Display Durability per fired round For firearms, durability.lossPerUse is interpreted as durability loss per fired round. Equipping, holstering and reloading do not consume weapon durability. When a weapon reaches zero durability, Nor...
5 · Vehicle Storage
Trunks, gloveboxes, Vehicle Storage Studio, addon placement, NPC loot and capacity exports.
Vehicle Storage Overview
Vehicle Storage Overview Nord Inventory v1.6.11 manages trunk and glovebox capacity independently. Each vehicle/category can define: trunk max weight; trunk slots; glovebox max weight; glovebox slots. Capacity precedence For both weight and slots: Model-specif...