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Welcome · Nord Crafting v6.2.0
Nord Crafting is Nord Lab's advanced crafting, workbench and blueprint system for FiveM. It combines fixed and portable benches, player progression, blueprint-based unlocks, weapon/component workbenches, access control, stashes, database-backed administration ...
Quick Start · Nord Inventory Recommended
This is the cleanest setup when you use the Nord ecosystem. 1. Start the required resources ensure oxmysql ensure ox_lib # Framework when used ensure qb-core # or: ensure es_extended ensure nord_inventory ensure nord_crafting # Optional Nord integration ensure...
Compatibility Matrix
Core dependencies System Status FiveM / OneSync Required oxmysql Required ox_lib Required QBCore Supported ESX Supported Inventory Inventory Crafting bridge Automatic installation nord_inventory Recommended Nord ecosystem path Yes ox_inventory Supported No — m...
Requirements & Installation
Required resources Nord Crafting declares these dependencies: dependencies { 'ox_lib', 'oxmysql' } Install the resource at: resources/[nord]/nord_crafting Add it to server.cfg after its dependencies and framework/inventory resources. ensure oxmysql en...
Automatic Installation · Nord Inventory Only
Nord Crafting now includes an automatic installation path designed specifically for nord_inventory. What this means When your server uses Nord Inventory, the Crafting setup can use the automatic installer instead of asking the server owner to manually edit th...
Manual Inventory Setup · OX, QS, QB & ESX
Use this workflow whenever the active inventory is not Nord Inventory. Blueprint item The package includes manual definitions under: install/itens/item.lua install/itens/item_qs.lua install/itens/blueprint.png OX-style definition ['blueprint'] = { label = ...
Framework Detection
Config.Framework = 'auto' -- auto | qb | esx In automatic mode, Crafting checks: qb-core es_extended The active framework is used for player data, citizen/identifier resolution, jobs and QBCore gangs. QBCore Player identity: citizenid where required by Crafti...
Core Configuration
The primary configuration is config/config.lua. Core providers Config.Framework = 'auto' Config.Locale = 'pt' Config.Inventory = 'auto' Config.Target = 'auto' Config.Progress = 'auto' Notifications Config.Notify = { type = 'auto', title = 'Nord Crafti...
Smart Database Initialization
Nord Crafting includes a database initializer and migration system. First start When automatic creation is enabled, the resource: Waits for oxmysql. Ensures the settings table exists. Creates required Crafting tables. Inserts default data where required. Runs...
Admin Access
Administrator access is based on FiveM license identifiers. Config.AdminLicenses = { ['license:YOUR_LICENSE'] = true } The Admin Manager also supports runtime administrators, which can be added or removed without editing the base config. Open Admin Studio ...
Locales & Resource Logs
The package ships with: locales/en.lua locales/pt.lua Select the locale: Config.Locale = 'pt' Runtime debug Config.DebugLogs = false Console/txAdmin can also toggle blueprint/crafting debug at runtime: bpdebug on bpdebug off The command is console-only. TX con...
Crafting Flow
A standard craft is validated server-side. Flow Player opens a bench. Server resolves the bench instance and access policy. The selected recipe must be assigned to that bench. Distance is validated. Required level is validated when enabled. Required blueprint ...
Recipes · Config + Database
Recipes can come from two sources. Default recipes Defined in: config/config_recipes.lua Example: lockpick = { label = 'Lockpick', item = 'lockpick', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = '', ingredients = { ...
Level & XP Progression
Config.LevelSystem = { Enabled = true, DefaultCraftXp = 25, DefaultLevels = { { level = 1, xp_required = 0, label = 'Iniciante' }, { level = 2, xp_required = 150, label = 'Aprendiz' }, { level = 3, xp_required = 450, la...
Level-Based Craft Failure
Nord Crafting can apply a failure chance based on the player's crafting level. Config.CraftFailure = { EnabledByDefault = true, MinChance = 0.02, MaxChance = 0.20 } Lower levels receive the higher side of the configured failure range, while higher ...
Stashes
Benches can include a storage area. Typical fixed-bench defaults: Config.AdminFixedDefault = { stash = { enabled = false, slots = 30, weight = 40000 } } Portable default: stash = { enabled = true, slots = 20, weight ...
Crafting Security Model
Nord Crafting keeps the important decisions server-side. Validations The server checks: Valid request payload. Existing bench instance. Player distance from bench. Bench access policy. Recipe assignment to the bench. Recipe existence. Required crafting level. ...
Bench Types
The runtime normalizes benches into four main modes: Type Purpose craft Standard item crafting blueprint Blueprint drafting/creation stash Storage-focused bench weapon Weapon preview/component workflow Older labels such as general, illegal or military can s...