Advanced Search
Search Results
338 total results found
Categories & Runtime Catalogs
Categories & Runtime Catalogs Register categories and grouped catalogs from provider resources. Applies to: Nord Inventory v2.0.0 Category exports: RegisterCategory RegisterCategories GetCategory GetCategories UnregisterCategory RegisterCategoryItems Register...
Integration Manifests & Provider Ownership
Integration Manifests & Provider Ownership Register a resource as an explicit provider and expose diagnostics. Applies to: Nord Inventory v2.0.0 exports.nord_inventory:RegisterIntegration({ name = 'My Resource', version = '1.0.0', author = 'My Stu...
Item Actions, Metadata Schemas & Images
Item Actions, Metadata Schemas & Images Presentation and action extension points. Applies to: Nord Inventory v2.0.0 RegisterItemAction(itemName, action) UnregisterItemAction(itemName, actionId) RegisterMetadataSchema(itemName, schema, display) UnregisterMetad...
Durability & Container API
Durability & Container API Lifecycle and nested-storage helpers for integrations. Applies to: Nord Inventory v2.0.0 Durability: GetDurability(target, slot) SetDurability(target, slot, value) AddDurability(target, slot, amount) RemoveDurability(target, slot, a...
Hooks, Capabilities & Diagnostics
Hooks, Capabilities & Diagnostics Feature detection and operational inspection. Applies to: Nord Inventory v2.0.0 RegisterHook(name, callback) registerHook(name, callback) HasFeature(name) GetCapabilities() GetRegisteredProvider(itemName) GetProviderRegistry(...
Admin Access Exports
Admin Access Exports Public server access bridge used by Nord Staff and trusted administration tools. Applies to: Nord Inventory v2.0.0 HasAdminAccess(target, maybeTarget) GiveAdminAccess(target, maybeTarget) RemoveAdminAccess(target, maybeTarget) Runtime gra...
Player Interaction Exports
Player Interaction Exports Open search/robbery sessions and integrate surrender state. Applies to: Nord Inventory v2.0.0 Server: OpenPlayerSearch(source, target) OpenPlayerRobbery(source, target) IsPlayerSurrendered(target) Client: SetHandsUpState(value) IsHa...
Notify & Text UI Exports
Notify & Text UI Exports Use Nord bridges without binding your integration to the NUI implementation. Applies to: Nord Inventory v2.0.0 Server notify: exports.nord_inventory:Notify(target, message, kind, duration, title) Server TextUI: ShowTextUI(target, text...
OX / QB Migration Examples
OX / QB Migration Examples Common compatibility patterns when moving an integration to Nord Inventory. Applies to: Nord Inventory v2.0.0 Count local count = exports.nord_inventory:GetItemCount(source, 'water') Add/remove if exports.nord_inventory:CanCarryItem...
Complete Export Index
Complete Export Index Generated from export declarations in this exact build. Applies to: Nord Inventory v2.0.0 Server · Inventory & SDK GetInventoryType() GetItemDefinition(name) GetItems() GetItemList() ResolveItemName(value) GetExternalItemDefinition(value...
Operations API · v2.0.0
Operations API · v2.0.0 Applies to: Nord Inventory v2.0.0 Four server exports are added by the Operations module. They are intended for trusted server resources/tooling. GetItemPolicy local policy = exports.nord_inventory:GetItemPolicy('police_evidence') Retu...
Overview · Weapons & Vehicle Storage
5 · Weapons & Vehicle Storage Weapon magazine authority, throwables, lifecycle and secure trunk/glovebox storage.
Weapon System Overview
Weapon System Overview Weapons as inventory item instances with server-owned ammunition/lifecycle state. Applies to: Nord Inventory v2.0.0 Weapons are inventory items. The server owns item identity and metadata; the game weapon entity is a presentation/contro...
Magazine Ammunition · Server Authority
Magazine Ammunition · Server Authority Current magazine model and reload transaction rules. Applies to: Nord Inventory v2.0.0 Weapon ammunition persistence Nord Inventory stores the rounds currently loaded in a firearm in the weapon instance metadata ( metada...
Manual & Automatic Reload Modes
Manual & Automatic Reload Modes R vs automatic reload timing in the current config. Applies to: Nord Inventory v2.0.0 Current defaults: AutoReloadDelay: 1400 ms AutomaticReloadPrepareTime: 900 ms ReloadCooldown: 650 ms ManualReloadControl: 45 (R) Automatic re...
Empty Magazine & Equip Behavior
Empty Magazine & Equip Behavior Keep the actual weapon equipped when the last round is fired. Applies to: Nord Inventory v2.0.0 KeepEquippedWhenEmpty = true prevents GTA's automatic unarmed switch from becoming the inventory authority. Nord restores the empty...
Throwable Weapons
Throwable Weapons Consume inventory only after a projectile is actually thrown. Applies to: Nord Inventory v2.0.0 Throwable weapons Throwable GTA weapons use one real native projectile when equipped. Definitions use: weapon = { name = 'WEAPON_GRENADE' }, uniq...
Weapon Durability & Back Display
Weapon Durability & Back Display Lifecycle remains authoritative while back props remain cosmetic. Applies to: Nord Inventory v2.0.0 Weapon durability uses the same server lifecycle system as supported items. Back weapon props do not prove ownership and are n...