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338 total results found

Durability Repair Items

Nord Inventory · v2.0.0 Documentation Player Experience

Durability Repair Items Internal repair consumables and the public durability API. Applies to: Nord Inventory v2.0.0 Durability repair items Nord Inventory can create internal usable items that restore durability on a specific target item without relying on a...

Rarity System & Slot Presentation

Nord Inventory · v2.0.0 Documentation Player Experience

Rarity System & Slot Presentation Opt-in rarity, metadata override and current levels. Applies to: Nord Inventory v2.0.0 Item Rarities Nord Inventory includes an opt-in rarity presentation system for item definitions and individual item instances. Important: ...

Item Props & Use Animations

Nord Inventory · v2.0.0 Documentation Player Experience

Item Props & Use Animations Definition-driven held props and safe fallbacks. Applies to: Nord Inventory v2.0.0 config/items.lua controls generic/category/keyword prop fallback plus model-specific hand offsets. Normal tools/objects can use the Pocket transitio...

Large Weapons on the Back

Nord Inventory · v2.0.0 Documentation Player Experience

Large Weapons on the Back Cosmetic long-weapon display for unequipped inventory weapons. Applies to: Nord Inventory v2.0.0 Current defaults: Config.BackWeapons = { Enabled = true, MaxVisible = 2, HideInVehicle = true, HideWhenDead = true, ...

Item Context Actions

Nord Inventory · v2.0.0 Documentation Player Experience

Item Context Actions Built-in and provider-registered actions available from an item. Applies to: Nord Inventory v2.0.0 Right-click/context actions are assembled from built-in inventory behavior plus registered provider actions. External resources can add con...

Personal Studio

Nord Inventory · v2.0.0 Documentation Player Experience

Personal Studio Player-facing preferences without changing server-wide authority. Applies to: Nord Inventory v2.0.0 Personal Studio is for player presentation/preferences, not administrative item definitions. It can manage user-level presentation choices such...

Player Search & Robbery

Nord Inventory · v2.0.0 Documentation Player Experience

Player Search & Robbery Server-authoritative player-to-player viewing and one-way transfer. Applies to: Nord Inventory v2.0.0 Player Search & Robbery Nord Inventory can expose Search player and Rob player interactions when the target player is surrendering wi...

Hands-Up Integration

Nord Inventory · v2.0.0 Documentation Player Experience

Hands-Up Integration Built-in surrender state plus compatibility with external hands-up resources. Applies to: Nord Inventory v2.0.0 Current player-interaction defaults include built-in hands-up support: Command: /handsup Key: X State key: nord_inventory:hand...

Equipment Slots 2.0

Nord Inventory · v2.0.0 Documentation Player Experience

Equipment Slots 2.0 Applies to: Nord Inventory v2.0.0 Special/equipment slots remain real player inventory slots and are validated server-side. Existing category matching still works, and v2.0.0 adds explicit item allowlists. { key = 'phone', slot = 8...

Overview · Admin Studio & Item Management

Nord Inventory · v2.0.0 Documentation Admin Studio & Item Management

3 · Admin Studio & Item Management Manage definitions, roles, imports, providers, health, backups, vehicles and the curated ecosystem catalog. v2.0.0 extends Admin Studio with the Operations Center and aligned Integrations actions.

Admin Studio Overview

Nord Inventory · v2.0.0 Documentation Admin Studio & Item Management

Admin Studio Overview Server-authoritative administration for items, providers, diagnostics and vehicles. Applies to: Nord Inventory v2.0.0 Admin Studio System Admin Studio is server-authoritative. Hiding a button in NUI is only UX; every mutation is checked ...

Permission Matrix

Nord Inventory · v2.0.0 Documentation Admin Studio & Item Management

Permission Matrix Exact role hierarchy used by the v2.0.0 server permission bridge. Applies to: Nord Inventory v2.0.0 Roles are ordered: developer < admin < owner Capability Minimum role View Admin Studio developer Integrations/provider registry developer Sys...

Item Registry & Categories

Nord Inventory · v2.0.0 Documentation Admin Studio & Item Management

Item Registry & Categories Built-in categories and the provider-aware item registry. Applies to: Nord Inventory v2.0.0 Built-in categories in the current shared registry include: generic food drink medical weapon ammo tool document evidence container clothing...

Creating & Editing Items

Nord Inventory · v2.0.0 Documentation Admin Studio & Item Management

Creating & Editing Items Core item fields and DB-authoritative editing workflow. Applies to: Nord Inventory v2.0.0 Admin Studio supports quick creation and detailed editing. Depending on the item, common fields include: canonical item name and label; category...

Internal & External Use Behavior

Nord Inventory · v2.0.0 Documentation Admin Studio & Item Management

Internal & External Use Behavior Choose one clear authority for item use. Applies to: Nord Inventory v2.0.0 External item use exports Nord Inventory has two mutually exclusive usable-item modes: internal: Nord handles duration, animation, hand prop, player ef...

Lifecycle Editor

Nord Inventory · v2.0.0 Documentation Admin Studio & Item Management

Lifecycle Editor Durability, shelf life and repair behavior in item definitions. Applies to: Nord Inventory v2.0.0 Lifecycle settings are definition-level defaults applied to item instances where enabled. Use the lifecycle editor instead of custom client-side...

Metadata Editor

Nord Inventory · v2.0.0 Documentation Admin Studio & Item Management

Metadata Editor Structured metadata defaults, display rules and provider schemas. Applies to: Nord Inventory v2.0.0 Metadata can be free-form, but the SDK also supports RegisterMetadataSchema so an integration can describe expected fields and display behavio...

Rarity Editor

Nord Inventory · v2.0.0 Documentation Admin Studio & Item Management

Rarity Editor Opt-in rarity configuration in Admin Studio. Applies to: Nord Inventory v2.0.0 Rarity is not forced onto every item. An item can opt into a configured level and an individual instance can override the base level through metadata when AllowMetad...