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Inventory UI & Dual Inventory

Inventory UI & Dual Inventory

Nord uses a dual-inventory layout.

  • Left: the player's own inventory.
  • Right: the currently active contextual inventory.

The right side can represent:

Type Typical use
Ground Nearby world drops
stash General persistent storage
chest / safe Resource-defined storage
society Job/company storage
evidence Police/evidence storage
locker Restricted locker storage
trunk Vehicle trunk/front trunk
glovebox Vehicle glovebox
container Backpack/bag contents
custom External resource-defined inventory

All of these use the same server-authoritative transfer engine.

Opening behavior

On foot, TAB//inventory opens the player inventory with Ground as the secondary context.

Inside a vehicle, TAB opens the glovebox by default:

Config.VehicleInteraction.TabInsideVehicle = 'glovebox'

Possible values include glovebox, player or false.

Player actions

Depending on the item and context, the item action menu can provide actions such as:

  • Use
  • Give
  • Put on ground
  • Throw/place
  • Split
  • Pin to Fast Slot
  • Unpin
  • Open container
  • View item information/metadata

Server-side checks still decide whether the requested action is allowed.