Inventory UI & Dual Inventory
Inventory UI & Dual Inventory
Nord uses a dual-inventory layout.
- Left: the player's own inventory.
- Right: the currently active contextual inventory.
The right side can represent:
| Type | Typical use |
|---|---|
| Ground | Nearby world drops |
stash |
General persistent storage |
chest / safe |
Resource-defined storage |
society |
Job/company storage |
evidence |
Police/evidence storage |
locker |
Restricted locker storage |
trunk |
Vehicle trunk/front trunk |
glovebox |
Vehicle glovebox |
container |
Backpack/bag contents |
custom |
External resource-defined inventory |
All of these use the same server-authoritative transfer engine.
Opening behavior
On foot, TAB//inventory opens the player inventory with Ground as the secondary context.
Inside a vehicle, TAB opens the glovebox by default:
Config.VehicleInteraction.TabInsideVehicle = 'glovebox'
Possible values include glovebox, player or false.
Player actions
Depending on the item and context, the item action menu can provide actions such as:
- Use
- Give
- Put on ground
- Throw/place
- Split
- Pin to Fast Slot
- Unpin
- Open container
- View item information/metadata
Server-side checks still decide whether the requested action is allowed.