Weapon Durability & Back Display
Durability per fired round
For firearms, durability.lossPerUse is interpreted as durability loss per fired round. Equipping, holstering and reloading do not consume weapon durability.
When a weapon reaches zero durability, Nord removes the broken item and immediately unequips it.
Back weapon display
Large weapons can be displayed cosmetically on the player's back:
Config.BackWeapons = {
Enabled = true,
MaxVisible = 2,
HideInVehicle = true,
HideWhenDead = true,
RefreshInterval = 750,
...
}
The back props are cosmetic only. Ammo, durability and ownership remain inventory state.
Equipped weapon UIDs are excluded from the visible back set, and the display refreshes when equipping/holstering, entering vehicles or changing death state.