Usable Items & Hooks
RegisterUsableItem
Use a trusted server resource to attach behavior to an item:
exports.nord_inventory:RegisterUsableItem('repairkit', function(source, item, definition)
-- validate your own resource state here
-- return false to block the use
return true
end)
The handler receives:
- player
source; - a copy of the item instance;
- a copy of the item definition.
Returning false blocks completion of the use.
Hooks
Register a hook:
exports.nord_inventory:RegisterHook('beforeMoveItem', function(payload)
if payload.to.type == 'evidence' and not IsAllowed(payload.source) then
return false
end
end)
Lowercase alias:
exports.nord_inventory:registerHook(...)
Hook names used by the core
beforeMoveItem
Payload includes:
{
source = source,
from = fromInventory,
to = toInventory,
item = item,
amount = amount,
fromSlot = fromSlot,
toSlot = toSlot,
txid = transactionId
}
Returning false blocks the move.
afterMoveItem
Receives the same move payload after a successful move.
beforeUseItem
{
source = source,
inventory = inventory,
item = item,
definition = definition
}
Returning false blocks use.
afterUseItem
Receives the use payload after successful item handling.