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Locales & Resource Logs
The package ships with: locales/en.lua locales/pt.lua Select the locale: Config.Locale = 'pt' Runtime debug Config.DebugLogs = false Console/txAdmin can also toggle blueprint/crafting debug at runtime: bpdebug on bpdebug off The command is console-only. TX con...
2 · Crafting Core
Understand recipes, progression, failure behavior, stashes and the server-authoritative crafting flow.
Crafting Flow
A standard craft is validated server-side. Flow Player opens a bench. Server resolves the bench instance and access policy. The selected recipe must be assigned to that bench. Distance is validated. Required level is validated when enabled. Required blueprint ...
Recipes · Config + Database
Recipes can come from two sources. Default recipes Defined in: config/config_recipes.lua Example: lockpick = { label = 'Lockpick', item = 'lockpick', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = '', ingredients = { ...
Level & XP Progression
Config.LevelSystem = { Enabled = true, DefaultCraftXp = 25, DefaultLevels = { { level = 1, xp_required = 0, label = 'Iniciante' }, { level = 2, xp_required = 150, label = 'Aprendiz' }, { level = 3, xp_required = 450, la...
Level-Based Craft Failure
Nord Crafting can apply a failure chance based on the player's crafting level. Config.CraftFailure = { EnabledByDefault = true, MinChance = 0.02, MaxChance = 0.20 } Lower levels receive the higher side of the configured failure range, while higher ...
Stashes
Benches can include a storage area. Typical fixed-bench defaults: Config.AdminFixedDefault = { stash = { enabled = false, slots = 30, weight = 40000 } } Portable default: stash = { enabled = true, slots = 20, weight ...
Crafting Security Model
Nord Crafting keeps the important decisions server-side. Validations The server checks: Valid request payload. Existing bench instance. Player distance from bench. Bench access policy. Recipe assignment to the bench. Recipe existence. Required crafting level. ...
3 · Benches & Access
Create fixed and portable benches, control access, manage props and integrate organization ownership.
Bench Types
The runtime normalizes benches into four main modes: Type Purpose craft Standard item crafting blueprint Blueprint drafting/creation stash Storage-focused bench weapon Weapon preview/component workflow Older labels such as general, illegal or military can s...
Fixed Benches
Fixed benches are persistent world benches stored in: nord_crafting_fixed They contain: Label. Prop/model. Coordinates and heading. Bench type. Access JSON. Assigned recipe/blueprint IDs. Stash configuration. Creator and creation timestamp. Admin Studio provid...
Portable Benches
Portable benches are enabled in: Config.Portable = { Enabled = true, ItemName = 'craft_bench', Default = { label = 'Bancada Portátil', model = `prop_tool_bench02`, access = { type = 'public' }, recipes = { ... }, ...
Access Control · Public, Job & Gang
Public access = { type = 'public' } Any player can use the bench, subject to normal distance and recipe validation. Job access = { type = 'job', jobs = { 'police', 'mechanic' }, minGrade = 2 } Supported on QBCore and ESX. Gang access = { type =...
Organization Access · Nord Crime / OpCrimes
Config.CrimeBridge = 'auto' In automatic mode, Crafting prefers nord_crime when available and can fall back to op-crime. Organization access access = { type = 'org', orgId = 12 } The player's organization state is checked server-side. Nord Crime-spec...
Bench Props & Placement
Nord Crafting loads bench prop catalogs from: models/default_props.json models/custom_props.json The Admin Studio can also manage custom prop entries stored in: nord_crafting_props Placement Admin placement spawns the selected model in-world and stores coordin...
4 · Blueprints
Install blueprint items, create technical drawings, manage quality/uses and gate recipes through metadata.
Blueprint System Overview
Blueprints are metadata-rich inventory items used to unlock or authorize recipes. A blueprint definition is stored in: nord_crafting_blueprints Each definition can include: Stable blueprint ID. Label. Item/material requirements for drafting. Maximum uses. Imag...
Blueprint Item Installation
The blueprint system requires the inventory item: blueprint Nord Inventory Use Nord Crafting's automatic installation workflow. The auto-installer is intended only for nord_inventory. After first boot, verify blueprint is present in the Nord Inventory item r...