Advanced Search
Search Results
7 total results found
4 · Weapons & Ammunition
Server-authoritative magazine ammunition, reload modes, durability and weapon visuals.
5 · Weapon Workbench
Configure the 3D preview, component recipes, compatibility rules and server-side weapon crafting validations.
Weapon Workbench Overview
Weapon Workbench Overview A bench with type: weapon uses the dedicated weapon crafting interface and validation path. The workflow can: Inspect weapon items in the player's inventory. Preview a weapon in a configured 3D location. Preview/attach/detach selected...
Weapon Preview Shell
Weapon Preview Shell The preview environment is configured in config/config.lua. Config.WeaponPreviewShell = { coords = vector3(1048.34, -3107.5, -39.0), heading = 0.0, mode = 'wall', -- wall | center wallOffset = 0.06, heightOffset = 1.10...
Weapon Component Recipes
Weapon Component Recipes Component recipes use the same database/config recipe model but are classified as component recipes. The weapon callback validates: Bench type is weapon. Recipe is assigned to that bench. Recipe exists. Recipe type resolves to compon...
Compatibility Validation
Compatibility Validation The weapon system groups weapons into families such as: pistol smg rifle shotgun sniper other Component compatibility is validated against the weapon/component profile data used by the workbench. When a selected component is not compat...
Weapon Craft Security
Weapon Craft Security Weapon callbacks perform the same trust-boundary checks expected from standard crafting, plus weapon-specific checks. Server checks Valid request structure. Existing bench ID. Player distance. Access policy. Weapon bench type. Allowed rec...