Advanced Search
Search Results
7 total results found
4 · Blueprints
Install blueprint items, create technical drawings, manage quality/uses and gate recipes through metadata.
Blueprint System Overview
Blueprints are metadata-rich inventory items used to unlock or authorize recipes. A blueprint definition is stored in: nord_crafting_blueprints Each definition can include: Stable blueprint ID. Label. Item/material requirements for drafting. Maximum uses. Imag...
Blueprint Item Installation
The blueprint system requires the inventory item: blueprint Nord Inventory Use Nord Crafting's automatic installation workflow. The auto-installer is intended only for nord_inventory. After first boot, verify blueprint is present in the Nord Inventory item r...
Drafting & Quality
Blueprint benches can open the drafting interface. The client sends the detected blueprint type and drawing quality to the server. Server validation The server: Normalizes the detected blueprint ID. Confirms the definition exists in the database. Clamps qualit...
Blueprint Metadata & Uses
A generated blueprint contains metadata similar to: { label = 'Pistol Blueprint (85%)', description = 'Projeto técnico avançado\nUtilizações: 3/3', blueprint = true, blueprint_id = 'pistol', quality = 85, uses = 3, max_uses = 3, ...
Blueprint-Gated Recipes
A recipe can require a blueprint type. Database-backed recipes use: use_blueprint blueprint_type The server searches the player's inventory for an item named blueprint whose metadata contains the matching blueprint_id. Example concept: use_blueprint = 1 blue...
Blueprint Developer API
Server exports exports['nord_crafting']:GetPlayerBlueprintRecipes(source) exports['nord_crafting']:GetBlueprintDefinition('pistol') exports['nord_crafting']:BuildBlueprintMetadata(blueprintRow, 85) exports['nord_crafting']:CreateBlueprintItem(source, 'pistol',...