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Developer Troubleshooting

Nord Forge — Official Documentation 12 — Troubleshooting & Reference

Developer Troubleshooting Product cannot be published A published release with a file is required. Create the release first, then publish the product. Release cannot be created Every release upload requires a file. Customer has a valid Forge Key but the produc...

Product
Nord Forge
Section
Troubleshooting
Language
English

Production Checklist

Nord Forge — Official Documentation 12 — Troubleshooting & Reference

Production Checklist Use this checklist before releasing Nord Forge publicly. Platform Change NORD_FORGE_SECRET. Change NORD_FORGE_CRYPTO_SECRET. Configure the public HTTPS URL. Configure database/storage paths. Verify backups. Verify reverse proxy and SSL. ...

Product
Nord Forge
Section
Troubleshooting
Language
English

FiveM Integration Quick Reference

Nord Forge — Official Documentation 12 — Troubleshooting & Reference

FiveM Integration Quick Reference Required customer configuration setr nord_license "FG-XXXX-XXXX-XXXX-XXXX" setr nord_keymaster "cfxk_xxxxxxxxxxxxxxxxx" sv_licenseKey "cfxk_xxxxxxxxxxxxxxxxx" Register the server Before starting a protected product: Customer P...

Product
Nord Forge
Section
Troubleshooting
Language
English

Overview

Nord Vehicle Keys 1 · Getting Started

Nord Vehicle Keys is a server-authoritative vehicle access system for FiveM. It combines physical vehicle keys, vehicle locking, theft gameplay, temporary stolen keys, recovery NPCs and a modular bridge layer for frameworks, inventories and UI providers. Main ...

Requirements & Installation

Nord Vehicle Keys 1 · Getting Started

Requirements Requirement Status FiveM server Required OneSync Required for authoritative entity checks oxmysql Required when persistence/ownership tables are used QBCore / QBX / ESX Optional nord_inventory Recommended for native physical-key metadata ox_invent...

First Boot Checklist

Nord Vehicle Keys 1 · Getting Started

After installation, verify these points before opening the server to players. oxmysql is started before Nord Vehicle Keys. The selected framework bridge is detected correctly. The selected inventory bridge is available. OneSync is enabled. No SQL or Lua errors...

Resource Structure

Nord Vehicle Keys 1 · Getting Started

The resource is intentionally split so integrations can be changed without editing the core logic. nord_vehiclekeys/ ├─ config/ │ ├─ bridges.lua │ └─ main.lua ├─ client/ │ ├─ bridge/ │ │ ├─ framework.lua │ │ ├─ inventory.lua │ │ ├─ notify.lua │ │ ├─...

Core Configuration

Nord Vehicle Keys 2 · Configuration

The primary configuration file is: config/main.lua Common options: Config.Debug = false Config.Locale = 'en' Config.Keybinds = { Lock = 'L', Hotwire = 'H' } Distances are controlled separately: Config.Distances = { ToggleLock = 18.0, Action = 7...

Physical Keys

Nord Vehicle Keys 2 · Configuration

Physical-key behaviour is configured under Config.PhysicalKeys. Config.PhysicalKeys = { Enabled = true, Item = 'vehicle_key', SyncWithAccess = true, ItemGrantsAccess = true, RequirePhysicalItemForAccess = true, OwnerAccessWithoutPhysic...

Remote Configuration

Nord Vehicle Keys 2 · Configuration

Using a physical vehicle_key can open the built-in vehicle remote. Config.PhysicalKeys.Remote = { Enabled = true, Range = 25.0, RefreshMs = 250, AllowTrunk = true, CloseOnAction = false, TrunkDoors = {}, } The remote supports: Lock Unl...

Sharing & Job Access

Nord Vehicle Keys 2 · Configuration

Key sharing Config.ShareKeys = { Enabled = true, AllowReshare = false, DefaultDurationSeconds = 3600, PersistTemporaryKeys = true, } Player commands: /givekey [server id] /revokekey [server id] The player must use the current vehicle or a nearb...

Persistence & Ownership

Nord Vehicle Keys 2 · Configuration

Persistence Config.Persistence = { Enabled = true, Resource = 'oxmysql', AutoInstall = true, QueryTimeoutMs = 10000, StartupTimeoutMs = 60000, RetryIntervalMs = 1000, PersistPermanentSharedKeys = true, PersistTemporaryKeys = tru...

Key Types

Nord Vehicle Keys 3 · Vehicle Keys & Locking

Nord Vehicle Keys uses different key types for different access lifecycles. Key type Typical use Persistence owner Player-owned vehicle Permanent shared Shared access Permanent or timed temporary Rentals/scripts Timed session Stolen/NPC vehicle Temporary sessi...

Locking Controls

Nord Vehicle Keys 3 · Vehicle Keys & Locking

Default lock controls: L Toggle current/nearest vehicle lock /vehiclelock Toggle current/nearest vehicle lock /lockvehicle Lock current/nearest vehicle /unlockvehicle Unlock current/nearest vehicle The lock key is configurable ...

Admin Key Commands

Nord Vehicle Keys 3 · Vehicle Keys & Locking

Administrative key commands require the ACE configured in Config.Security.AdminAce. Default ACE: add_ace group.admin nord.vehiclekeys.admin allow Commands: /adminkey [server id] [plate] /adminkeyremove [server id] [plate] /adminkey issues administrative acces...

Carjacking

Nord Vehicle Keys 4 · Theft & Stolen Keys

Carjacking can start automatically when a player holds aim on an NPC driver with an allowed firearm. Config.Carjacking = { Enabled = true, AimHoldMs = 850, DurationMs = 3200, CooldownMs = 10000, GiveKeysOnSuccess = true, SuccessChance =...

Lockpick

Nord Vehicle Keys 4 · Theft & Stolen Keys

Lockpick configuration: Config.Lockpick = { Enabled = true, Item = 'lockpick', DurationMs = 6500, Difficulty = 4, BreakChanceOnFail = 35, AlarmChanceOnFail = 70, AlarmChanceOnSuccess = 15, GiveKeysWhenKeysFoundInside = true, } T...

Hotwire

Nord Vehicle Keys 4 · Theft & Stolen Keys

Hotwire configuration: Config.Hotwire = { Enabled = true, Item = nil, DurationMs = 9000, Difficulty = 6, FailCooldownMs = 3500, AlarmChanceOnFail = 65, AlarmChanceOnSuccess = 20, } Set Item to an item name if a hotwire kit should b...