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Weapon Component Recipes
Component recipes use the same database/config recipe model but are classified as component recipes. The weapon callback validates: Bench type is weapon. Recipe is assigned to that bench. Recipe exists. Recipe type resolves to component. Player meets require...
Compatibility Validation
The weapon system groups weapons into families such as: pistol smg rifle shotgun sniper other Component compatibility is validated against the weapon/component profile data used by the workbench. When a selected component is not compatible with the target weap...
Weapon Craft Security
Weapon callbacks perform the same trust-boundary checks expected from standard crafting, plus weapon-specific checks. Server checks Valid request structure. Existing bench ID. Player distance. Access policy. Weapon bench type. Allowed recipe list. Recipe type....
6 · Admin Studio
Operate the complete in-game management interface for recipes, benches, analytics, levels, props, blueprints and updates.
Admin Studio Overview
Open the Crafting Admin Studio with: /craftbench or through the nord_staff integration. The current interface covers: Dashboard/system overview. Recipes. Benches. Bench Manager and usage analytics. Props. Levels. Blueprints. Runtime Options. Update status. Ad...
Recipe Manager
The recipe manager can: Create custom recipes. Edit database-backed custom recipes. Delete custom recipes. Import recipe data. Search and filter recipe sources. Configure output item/amount/time. Configure ingredients. Enable blueprint requirements. Enable lev...
Bench Manager & Usage Analytics
Admin Studio can request an overview of registered benches and usage data. The interface supports: Search by bench/model/ID. Edit bench configuration. Teleport an admin to a bench location. Copy/inspect coordinates. Review top benches by usage. Review usage se...
Levels & Runtime Options
The Levels tab manages progression tiers stored in nord_crafting_levels. The Options panel persists global runtime values in nord_crafting_settings. Current runtime options Level System. Base XP per Craft. Level-Based Failure. Minimum failure percentage. Max...
Prop Manager
The Prop Manager combines default and custom bench prop catalogs. Custom prop records are stored in: nord_crafting_props Admin actions include: Create prop entry. Update prop entry. Delete prop entry. Load merged prop list into the bench creation UI. Static pr...
Blueprint Manager
Admin Studio can create and delete blueprint definitions stored in the database. A blueprint definition can include: ID. Label. Drafting materials. Output/reference item fields. Maximum uses. Image. The blueprint list is synchronized to the NUI and is also use...
Update Checker & Security
Nord Crafting contains a GitHub release checker for private/public repository workflows. Console command: nordcrafting:update The Admin Studio can also request update status. Recommended token handling The updater supports providing the GitHub token through a ...
7 · Integrations & Bridges
Connect Nord Crafting to Nord Inventory, Nord Staff, targets, notifications, crime organizations and Nord VIP.
Nord Inventory Integration
Nord Inventory is the recommended inventory for the Nord Crafting ecosystem because it is the target of the new automatic installation workflow. Recommended startup ensure nord_inventory ensure nord_crafting Automatic installation Use the Nord Inventory auto-i...
Nord Staff Integration
Nord Crafting exposes its Admin Studio to nord_staff. The manifest declares: nord_staff_admin_export 'OpenAdminInterface' and the client provides: exports('OpenAdminInterface', function(options) if type(options) == 'table' and options.probe == true then ...
Inventory Bridge
Crafting centralizes inventory operations in server/bridge/inventory.lua. Public operations include: Get item count. Add item. Remove item. Search slots/items. Read inventory. Read item registry. Set metadata where supported. Register/open stashes where suppo...
Target Bridge
Config.Target = 'auto' Automatic detection order: ox_target qb-target qtarget no target provider The bridge exposes internal helpers to add/remove local entity targets and a safe-add routine that waits briefly for the entity to exist. Interaction distance uses...
Notifications, Text UI & Progress
Notification auto-detection When Config.Notify.type = 'auto', the current bridge checks: nord_textui codem-supreme-notification ox_lib QBCore ESX console print fallback Text UI Text UI prefers: nord_textui ox_lib Progress Craft progress supports: Nord Text UI...
Nord Crime & OpCrimes
Config.CrimeBridge = 'auto' Automatic provider choice The intended automatic behavior is to use nord_crime when started and fall back to op-crime when appropriate. Organization-aware benches read organization state from the player and validate access server-...