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Creating & Editing Items
Creating & Editing Items Admin Studio provides a Quick Create flow and a more detailed Item Management editor. Core fields A normal definition can include: name/internal ID; label; description; weight; volume; stack behavior; close-on-use behavior; category; i...
Item Use & Prop Fallback
Item Use & Prop Fallback Explicit use configuration use = { duration = 2500, allowMove = true, cancelable = true, remove = 1, actionText = 'Drinking {item}', animation = { dict = 'mp_player_intdrink', clip = 'loop_bottle...
Metadata Editor
Metadata Editor Nord supports arbitrary metadata while still allowing the item definition to describe expected fields. Defaults metadataDefaults = { battery = 100, owner = '', activated = false } These values can be hydrated into new/reconciled ite...
Lifecycle Editor
Lifecycle Editor The Item Management Lifecycle page controls durability and shelf life. Durability fields Enabled. Starting durability. Loss per successful use. Healthy bar color. Destroy at zero behavior in the normalized definition. Enabling durability autom...
Imports & Exports
Imports & Exports Admin Studio includes a migration workspace for item definitions. Import sources The client-side converter supports safe parsing/conversion flows for common formats including: Nord JSON. ox_inventory-style Lua item definitions. qb-inventory /...
DB-Authoritative Item Definitions
DB-Authoritative Item Definitions Nord Inventory treats database-backed item definitions as authoritative by item name. Precedence A row in nord_inventory_custom_items wins for that item name. If no DB row exists, shared/items.lua and shared/weapons.lua act...
Weapon System Overview
Weapon System Overview Nord Inventory stores weapons as normal inventory item instances with server-authoritative metadata. The inventory controls the equipped weapon lifecycle, ammunition transactions, durability and the cosmetic back-weapon system. Important...
Magazine Ammunition · Server Authority
Magazine Ammunition · Server Authority The v1.6.9 ammunition model treats the inventory as the authority for reserve rounds. Reload transaction When a reload is requested, the server calculates: needed = magazineSize - currentLoadedAmmo consumed = min(needed, ...
Manual & Automatic Reload Modes
Manual & Automatic Reload Modes Reload mode is a player preference managed in Personal Studio. Manual The player presses R ( INPUT_RELOAD, control 45 by default). Nord requests a server reload transaction and only the required reserve rounds are consumed. Aut...
Ammo & Magazine Items · No Hand Props
Ammo & Magazine Items · No Hand Props v1.6.10 intentionally removes hand-held props from ammunition and magazine use actions. Behavior No explicit hand prop is spawned for ammo/magazine use. worldModel does not force a hand prop for ammo semantics. Runtime pro...
Weapon Durability & Back Display
Weapon Durability & Back Display Durability per fired round For firearms, durability.lossPerUse is interpreted as durability loss per fired round. Equipping, holstering and reloading do not consume weapon durability. When a weapon reaches zero durability, Nor...
Vehicle Storage Overview
Vehicle Storage Overview Nord Inventory v1.6.11 manages trunk and glovebox capacity independently. Each vehicle/category can define: trunk max weight; trunk slots; glovebox max weight; glovebox slots. Capacity precedence For both weight and slots: Model-specif...
Vehicle Catalog & Capacity Registry
Vehicle Catalog & Capacity Registry Registry configuration Config.VehicleRegistry = { Enabled = true, AutoImportFramework = true, ScanGameVehicles = true, IncludeStreamedVehiclesWithFramework = false, AutoScanOnFirstAdminOpen = true, .....
Trunk & Glovebox Behavior
Trunk & Glovebox Behavior Direct commands /trunkinv /gloveboxinv Trunk interaction The default trunk interaction settings include: Config.VehicleInteraction.Trunk = { Enabled = true, Distance = 2.2, ScanDistance = 6.0, ServerDistance = 7.0, ...
Addon Trunk Placement
Addon Trunk Placement Admin Studio can create a saved interaction placement for addon vehicles whose metadata/skeleton does not expose a reliable standard storage point. Placement assistant From the vehicle model editor, start Detect & place trunk. Nord attemp...
NPC Vehicle Trunk Loot
NPC Vehicle Trunk Loot Nord can optionally populate verified ambient/NPC vehicle trunks with one-time random loot. Enable/disable robbery Config.VehicleInteraction.NPC.AllowTrunkRobbery = true If disabled, NPC/ambient vehicle trunks cannot be opened. Default l...
Vehicle Storage Exports
Vehicle Storage Exports Nord provides server exports for external resources that need to know the effective capacity of a vehicle. Full capacity result local capacity = exports.nord_inventory:GetVehicleStorageCapacity( 'trunk', GetHashKey('sultan'), ...
Nord Staff Integration
Nord Inventory is designed to integrate with Nord Staff as part of the Nord Lab ecosystem. Integration model The integration is API/bridge based rather than a hard dependency inside nord_inventory. This means: Nord Inventory can run without Nord Staff. Nord S...