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58 total results found

Fixed Benches

Nord Crafting v6.2.0 3 · Benches & Access

Fixed benches are persistent world benches stored in: nord_crafting_fixed They contain: Label. Prop/model. Coordinates and heading. Bench type. Access JSON. Assigned recipe/blueprint IDs. Stash configuration. Creator and creation timestamp. Admin Studio provid...

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benches

Portable Benches

Nord Crafting v6.2.0 3 · Benches & Access

Portable benches are enabled in: Config.Portable = { Enabled = true, ItemName = 'craft_bench', Default = { label = 'Bancada Portátil', model = `prop_tool_bench02`, access = { type = 'public' }, recipes = { ... }, ...

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benches

Access Control · Public, Job & Gang

Nord Crafting v6.2.0 3 · Benches & Access

Public access = { type = 'public' } Any player can use the bench, subject to normal distance and recipe validation. Job access = { type = 'job', jobs = { 'police', 'mechanic' }, minGrade = 2 } Supported on QBCore and ESX. Gang access = { type =...

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benches

Organization Access · Nord Crime / OpCrimes

Nord Crafting v6.2.0 3 · Benches & Access

Config.CrimeBridge = 'auto' In automatic mode, Crafting prefers nord_crime when available and can fall back to op-crime. Organization access access = { type = 'org', orgId = 12 } The player's organization state is checked server-side. Nord Crime-spec...

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benches

Bench Props & Placement

Nord Crafting v6.2.0 3 · Benches & Access

Nord Crafting loads bench prop catalogs from: models/default_props.json models/custom_props.json The Admin Studio can also manage custom prop entries stored in: nord_crafting_props Placement Admin placement spawns the selected model in-world and stores coordin...

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benches

Blueprint System Overview

Nord Crafting v6.2.0 4 · Blueprints

Blueprints are metadata-rich inventory items used to unlock or authorize recipes. A blueprint definition is stored in: nord_crafting_blueprints Each definition can include: Stable blueprint ID. Label. Item/material requirements for drafting. Maximum uses. Imag...

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blueprints

Blueprint Item Installation

Nord Crafting v6.2.0 4 · Blueprints

The blueprint system requires the inventory item: blueprint Nord Inventory Use Nord Crafting's automatic installation workflow. The auto-installer is intended only for nord_inventory. After first boot, verify blueprint is present in the Nord Inventory item r...

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blueprints

Drafting & Quality

Nord Crafting v6.2.0 4 · Blueprints

Blueprint benches can open the drafting interface. The client sends the detected blueprint type and drawing quality to the server. Server validation The server: Normalizes the detected blueprint ID. Confirms the definition exists in the database. Clamps qualit...

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blueprints

Blueprint Metadata & Uses

Nord Crafting v6.2.0 4 · Blueprints

A generated blueprint contains metadata similar to: { label = 'Pistol Blueprint (85%)', description = 'Projeto técnico avançado\nUtilizações: 3/3', blueprint = true, blueprint_id = 'pistol', quality = 85, uses = 3, max_uses = 3, ...

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blueprints

Blueprint-Gated Recipes

Nord Crafting v6.2.0 4 · Blueprints

A recipe can require a blueprint type. Database-backed recipes use: use_blueprint blueprint_type The server searches the player's inventory for an item named blueprint whose metadata contains the matching blueprint_id. Example concept: use_blueprint = 1 blue...

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blueprints

Blueprint Developer API

Nord Crafting v6.2.0 4 · Blueprints

Server exports exports['nord_crafting']:GetPlayerBlueprintRecipes(source) exports['nord_crafting']:GetBlueprintDefinition('pistol') exports['nord_crafting']:BuildBlueprintMetadata(blueprintRow, 85) exports['nord_crafting']:CreateBlueprintItem(source, 'pistol',...

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blueprints

Weapon Workbench Overview

Nord Crafting v6.2.0 5 · Weapon Workbench

A bench with type: weapon uses the dedicated weapon crafting interface and validation path. The workflow can: Inspect weapon items in the player's inventory. Preview a weapon in a configured 3D location. Preview/attach/detach selected components in the interfa...

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weapons

Weapon Preview Shell

Nord Crafting v6.2.0 5 · Weapon Workbench

The preview environment is configured in config/config.lua. Config.WeaponPreviewShell = { coords = vector3(1048.34, -3107.5, -39.0), heading = 0.0, mode = 'wall', -- wall | center wallOffset = 0.06, heightOffset = 1.10, cameraDistance ...

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weapons

Weapon Component Recipes

Nord Crafting v6.2.0 5 · Weapon Workbench

Component recipes use the same database/config recipe model but are classified as component recipes. The weapon callback validates: Bench type is weapon. Recipe is assigned to that bench. Recipe exists. Recipe type resolves to component. Player meets require...

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weapons

Compatibility Validation

Nord Crafting v6.2.0 5 · Weapon Workbench

The weapon system groups weapons into families such as: pistol smg rifle shotgun sniper other Component compatibility is validated against the weapon/component profile data used by the workbench. When a selected component is not compatible with the target weap...

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weapons

Weapon Craft Security

Nord Crafting v6.2.0 5 · Weapon Workbench

Weapon callbacks perform the same trust-boundary checks expected from standard crafting, plus weapon-specific checks. Server checks Valid request structure. Existing bench ID. Player distance. Access policy. Weapon bench type. Allowed recipe list. Recipe type....

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weapons

Admin Studio Overview

Nord Crafting v6.2.0 6 · Admin Studio

Open the Crafting Admin Studio with: /craftbench or through the nord_staff integration. The current interface covers: Dashboard/system overview. Recipes. Benches. Bench Manager and usage analytics. Props. Levels. Blueprints. Runtime Options. Update status. Ad...

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admin

Recipe Manager

Nord Crafting v6.2.0 6 · Admin Studio

The recipe manager can: Create custom recipes. Edit database-backed custom recipes. Delete custom recipes. Import recipe data. Search and filter recipe sources. Configure output item/amount/time. Configure ingredients. Enable blueprint requirements. Enable lev...

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admin