Weapon System Overview

Weapon System Overview

Weapons as inventory item instances with server-owned ammunition/lifecycle state.

Applies to: Nord Inventory v2.0.0

Weapons are inventory items. The server owns item identity and metadata; the game weapon entity is a presentation/control surface synchronized to that inventory instance.

Reserve ammunition remains inventory items until a reload transaction removes exactly the rounds that fit into the magazine.


Revision #1
Created 2026-09-30 01:04:39 UTC by Riguita
Updated 2026-09-30 01:04:39 UTC by Riguita