Fast Slots, Hotbar & Special Slots Fast Slots, Hotbar & Special Slots Default slots 1–7 and quick-use behavior. Applies to: Nord Inventory v2.0.0 Special Slots & Quick Actions Nord Inventory reserves two dedicated real player inventory slots after the Fast Slots. Default slots Config.UI.specialSlots = { enabled = true, slots = { { key = 'keys', slot = 6, category = 'key', label = 'Keys', icon = 'fa-key' }, { key = 'technology', slot = 7, category = 'technology', label = 'Technology', icon = 'fa-microchip' } } } With the normal 5 Fast Slots: slots 1–5 = Fast Slots; slot 6 = Keys; slot 7 = Technology; normal inventory grid begins at slot 8. The server validates the item category before every move. Client-side validation is only visual feedback. Existing inventories When an older player inventory already has an incompatible item in slot 6 or 7, Nord Inventory relocates it to the first free normal slot on load. If the inventory is completely full, the item is never deleted: it remains visible in the special slot with a warning until the player moves it out. Amount control The bottom Amount field controls drag quantity. Example: stack contains 10; Amount = 3; drag the stack to another empty slot; server moves 3 and leaves 7 in the original slot. This works for same-inventory splitting and cross-inventory transfers. Use Select a player item and press Use. Containers open normally; usable items call the standard server-authoritative use flow. Give Select a player item and press Give. The configured amount is given. If several players are within 3 meters, a compact player chooser is shown. Unified bottom dock Fast Slots, Special Slots, Amount, Use and Give share the same bottom row. Personal Studio > Layout now controls the bottom player tools with: Fast Slots width; Player tools size; Fast / tools spacing. The new tools also inherit the player's slot opacity, border opacity, corner radius, item image size, accent and icon color settings. Personal Studio · Player Tools The complete right-side bottom group is configurable from a dedicated Player Tools page in Personal Studio. Per-player settings include: overall Player Tools size; Special Slot size; Amount control size; Use / Give button size; spacing between Fast Slots and Player Tools; Special Slot label visibility; helper-text visibility. Appearance and Layout settings still provide the shared slot opacity, border visibility, corner radius, accent, item-image scale and icon color. Drag directly to Use / Give Use and Give are real drag targets. Drag a player-inventory item onto Use to execute the standard use flow. Drag a player-inventory item onto Give to open/execute the nearby-player flow. Give respects the Amount control. Items dragged from a secondary inventory must first be moved into the player inventory. Pinned Fast Slot items cannot be given until unpinned. Quantity zero means all The Player Tools Amount input accepts 0. 0 = the complete current stack; 1+ = exactly that quantity, clamped to the available stack; dragging with 0 moves the full stack; dragging with a smaller value splits the stack; Give uses the same rule, so 0 gives the complete selected stack. The NUI always resolves 0 to a positive server-side amount before sending the action, so the inventory core does not need unsafe zero-amount transfers. -- Nord Inventory - player UI, hotbar and received-item feedback Config = Config or {} Config.UI = { theme = 'dark', columns = 7, slotSize = 'medium', showWeight = true, animations = true, -- Slots 1-5 are reserved for the normal Fast Slots. hotbarSlots = 5, hotbarKeybinds = true, -- Dedicated player slots shown in the bottom action dock. -- They are REAL inventory slots and are validated server-side by category. -- With the default 5 Fast Slots these reserve slots 6 and 7. specialSlots = { enabled = true, slots = { { key = 'keys', slot = 6, category = 'key', label = 'Keys', icon = 'fa-key' }, { key = 'technology', slot = 7, category = 'technology', label = 'Technology', icon = 'fa-microchip' } } } } -- Standalone quick hotbar. This is independent from the full inventory NUI and -- never takes mouse/keyboard focus, so the player can keep moving normally. Config.Hotbar = { Enabled = true, Command = 'hotbar', OpenKey = 'Z', Mode = 'timed', -- timed | toggle Duration = 3200, -- milliseconds when Mode = timed ShowOnSlotUse = false -- automatic use feedback uses compact item cards, not the full hotbar; pressing 1-5 also reveals the hotbar } -- Compact OX-style item feedback. Multiple different item cards can be shown -- at the same time, so reward/crafting bursts no longer wait in a long queue. -- Repeated feedback for the same item is merged into the visible card. Config.ItemNotifications = { Enabled = true, Receive = true, Duration = 1800, -- milliseconds each visible card remains on screen MaxVisible = 8 -- safety cap for simultaneous cards; oldest is replaced first }