Store & Spawn Flow Store & Spawn Flow Storing The server validates ownership/access, garage compatibility, capacity and current authoritative vehicle state before committing the store operation. When storing succeeds: Vehicle properties/health/fuel are persisted. Temporary world tracking is cleared. State is changed to stored. Framework state is synchronized where supported. Key lifecycle is reconciled. History/live-sync events are emitted. A failed store validation does not intentionally detach a still-active vehicle from runtime tracking. Spawning Spawning uses a short server lock to prevent concurrent duplicate requests. The state can temporarily enter spawning, then transitions after the client/server confirm flow. On resource/server restart, stale spawning rows are repaired back to stored by migration/startup safety logic. Duplicate guard Vehicle OS duplicate protection checks authoritative identity/state before restoration or spawn operations. Do not bypass the spawn APIs by creating a second owned entity manually with the same plate.