Garage Creator and Management
Admin Access & Creator
Admin Access & Creator
Command
Default:
/garageadmin
Configured through Config.AdminCommand.
Permission
Default ACE node:
nord.garages.admin
Example:
add_ace group.admin nord.garages.admin allow
Nord Garages also provides runtime access exports for trusted resources:
exports['nord_garages']:AddAdmin(value)
exports['nord_garages']:RemoveAdmin(value)
exports['nord_garages']:IsAdmin(value)
exports['nord_garages']:GetRuntimeAdmins()
Compatibility aliases are also available:
GiveGaragesAccess
RemoveGaragesAccess
HasGaragesAccess
UI structure
- New garages use the guided creation wizard.
- Existing garages use the dedicated Garage Manager modal.
- Placement runs inside the admin workflow and writes points back through the server-authoritative creator API.
Garage Types & Access
Garage Types & Access
Nord Garages supports several logical garage profiles, including templates for:
- Public
- Job
- Marina
- Airport
- House
- Fleet
Each garage stores its own categories, access data, settings, blip data and published state.
Access patterns
Common access modes include public/player access and job-restricted access. Job integrations should always validate access server-side; do not rely on hiding UI elements as a security mechanism.
Capacity
capacity = 0 means unlimited capacity. Positive values limit the number of vehicles assigned according to the garage capacity rules.
Publishing
An unpublished garage is retained in the database/admin tools but should not act as a normal public gameplay location. Publish only after points and access rules are verified.
Points & Placement
Points & Placement
Garage world configuration is stored in nord_garage_points.
Common point types include:
entrance— opens the garage while on foot.store— validates and stores compatible vehicles.spawn— candidate location for vehicle retrieval.
Showroom/camera world points from older versions are removed by migration because v2 uses native interior presets.
Placement configuration
The placement editor supports:
- Camera orbit.
- Adjustable placement step sizes.
- Vehicle preview.
- Preview transparency.
- Vehicle-group preview models.
- Realtime telemetry with throttled validation.
Default step sizes:
{ 0.01, 0.05, 0.10, 0.25, 0.50, 1.00 }
Best practices
- Use separate spawn/store points for air and land vehicles.
- Give helicopters/planes larger
clearRadiusvalues. - Do not overlap spawn points with dense traffic/ped areas.
- Confirm the heading and ground/water height in-game before publishing.
Garage Templates
Garage Templates
Config.GarageTemplates provides reusable defaults for integrations or creator flows.
Default templates include:
Public
Cars/motorcycles, unlimited capacity, transfers/sharing/real parking/showroom enabled.
Job
Similar to public but intended for job access policies.
Marina
Boat-only template.
Airport
Plane/helicopter template.
House
Small default capacity with showroom disabled.
Fleet
Cars/motorcycles/service/emergency categories with sharing disabled by default.
Templates are configuration defaults only. A registered garage can override its stored categories/settings.