Integration Examples Lock a Door From Another Server Resource local success, result = exports.nord_doorlock:LockDoor(12) if not success then print(('Failed to lock door: %s'):format(result)) end Unlock a Door Temporarily If the door has an auto-lock delay, using UnlockDoor schedules its normal relock behavior. exports.nord_doorlock:UnlockDoor(12) Toggle by Door Name local door = exports.nord_doorlock:GetDoorByName('Bank Main Entrance') if door then exports.nord_doorlock:ToggleDoorState(door.id) end Check Player Access Before Running Another Action RegisterNetEvent('my_script:server:secureAction', function(doorId) local src = source if not exports.nord_doorlock:HasAccess(src, doorId) then return end -- Run protected server-side action. end) Find a Door Near Coordinates local door, distance = exports.nord_doorlock:FindDoorByCoords( vector3(440.0, -998.0, 30.0), 10.0 ) if door then print(('Found %s at %.2fm'):format( door.name, distance )) end Create a Job Door Programmatically local ok, doorOrError, duplicateId = exports.nord_doorlock:CreateDoor({ name = 'EMS Secure Room', distance = 2.0, locked = true, defaultLocked = true, parts = { { model = 123456789, coords = { x = 300.0, y = -600.0, z = 43.0 }, heading = 180.0 } }, access = { jobs = { ambulance = 2 }, identifiers = {}, ace = {} }, lockpick = { enabled = false } }) if not ok then print('CreateDoor failed:', doorOrError, duplicateId) end Add Temporary Custom Access With a Hook local hook = exports.nord_doorlock:RegisterHook( 'doorAuthorization', function(payload) if payload.door.name == 'Event Room' then return GlobalState.eventRoomOpen == true end end ) Client HUD Integration CreateThread(function() while true do local door, distance = exports.nord_doorlock:GetNearestDoor() if door and distance then -- Update your HUD. end Wait(250) end end) Client Interaction Button Do not set the local state yourself. Use: exports.nord_doorlock:RequestToggle(doorId) This preserves server-side permissions and distance validation.