Troubleshooting blueprint item not found Nord Inventory: run/verify the Nord Inventory-only automatic installation flow, then confirm the item exists. Other inventories: install the item definition/image manually from install/itens/. Portable bench cannot be used Verify the active inventory contains the item configured by: Config.Portable.ItemName Default: craft_bench. No inventory detected Check Config.Inventory and make sure the inventory resource starts before Crafting. For the generic bridge, valid configured modes include OX, QS, QB and ESX. Bench appears but cannot be opened Check: Player distance. Access type and minimum grade. Job/gang/org state. Bench cache synchronization. Assigned recipes. Craft recipe missing from UI Confirm the recipe ID is assigned to the selected bench and, when blueprint gating is enabled, that the player has the matching blueprint. Database does not initialize Verify oxmysql is started, database credentials are valid and the DB user can create/alter tables when automatic migration is enabled. Admin Studio denied Add the correct FiveM license: identifier to Config.AdminLicenses or use the runtime Admin Manager API. Weapon preview is empty/wrong position The resource does not create the shell. Correct Config.WeaponPreviewShell.coords, heading, mode and offsets.