Level & XP Progression Config.LevelSystem = { Enabled = true, DefaultCraftXp = 25, DefaultLevels = { { level = 1, xp_required = 0, label = 'Iniciante' }, { level = 2, xp_required = 150, label = 'Aprendiz' }, { level = 3, xp_required = 450, label = 'Experiente' }, { level = 4, xp_required = 900, label = 'Especialista' }, { level = 5, xp_required = 1600, label = 'Mestre' } } } Persistence Player progression is stored in: nord_crafting_player_levels The identifier uses the framework citizen/identifier when available, with license fallback where the Crafting logic requires it. Per-recipe gates A recipe can require a minimum level. If the player's current level is lower than min_level, the server rejects the craft before removing ingredients. Runtime management Admin Studio can create, update and remove level tiers. Level 1 is protected as the base level. Runtime options can also enable/disable the level system and change default XP per craft.