7 · Integrations & Bridges
Connect Nord Crafting to Nord Inventory, Nord Staff, targets, notifications, crime organizations and Nord VIP.
- Nord Inventory Integration
- Nord Staff Integration
- Inventory Bridge
- Target Bridge
- Notifications, Text UI & Progress
- Nord Crime & OpCrimes
- Nord VIP Integration
Nord Inventory Integration
Nord Inventory is the recommended inventory for the Nord Crafting ecosystem because it is the target of the new automatic installation workflow.
Recommended startup
ensure nord_inventory
ensure nord_crafting
Automatic installation
Use the Nord Inventory auto-installer for Crafting's required inventory setup. This is the only inventory integration for which the documentation should promise automatic installation.
Other inventories
Crafting includes inventory bridge logic for OX/QS/QB/ESX workflows, but those integrations require manual item/image setup.
Support wording
A useful rule for customer support is:
Nord Inventory: automatic installation supported. Third-party inventory: runtime bridge supported where listed, item installation is manual.
Nord Staff Integration
Nord Crafting exposes its Admin Studio to nord_staff.
The manifest declares:
nord_staff_admin_export 'OpenAdminInterface'
and the client provides:
exports('OpenAdminInterface', function(options)
if type(options) == 'table' and options.probe == true then
return true
end
TriggerServerEvent('nord_crafting:server:adminOpenUI')
return true
end)
What the integration provides
nord_staff can discover/probe the Crafting admin interface and open the same Admin Studio used by /craftbench.
This means staff do not need a separate duplicated Crafting admin UI.
Recommended startup order
ensure nord_crafting
ensure nord_staff
When Nord Inventory is also used:
ensure nord_inventory
ensure nord_crafting
ensure nord_staff
Dependency model
nord_staff is optional. Nord Crafting remains usable without it through its own admin command and license permission system.
Inventory Bridge
Crafting centralizes inventory operations in server/bridge/inventory.lua.
Public operations include:
- Get item count.
- Add item.
- Remove item.
- Search slots/items.
- Read inventory.
- Read item registry.
- Set metadata where supported.
- Register/open stashes where supported.
Active bridge types in the package
oxqsqbesx
The exact feature depth varies by inventory. OX has the most direct stash and metadata support in the current generic bridge.
Automatic installation remains a separate Nord Inventory-only feature; do not confuse it with these runtime bridge operations.
Target Bridge
Config.Target = 'auto'
Automatic detection order:
ox_targetqb-targetqtarget- no target provider
The bridge exposes internal helpers to add/remove local entity targets and a safe-add routine that waits briefly for the entity to exist.
Interaction distance uses:
Config.UI.CraftDistance
when the target provider requires a distance value.
Notifications, Text UI & Progress
Notification auto-detection
When Config.Notify.type = 'auto', the current bridge checks:
nord_textuicodem-supreme-notificationox_lib- QBCore
- ESX
- console print fallback
Text UI
Text UI prefers:
nord_textuiox_lib
Progress
Craft progress supports:
- Nord Text UI progress.
ox_libprogress circle.qb-progressbar.- Fallback timer that temporarily freezes the player.
This bridge design allows the core crafting logic to stay independent from the visual notification/progress provider.
Nord Crime & OpCrimes
Config.CrimeBridge = 'auto'
Automatic provider choice
The intended automatic behavior is to use nord_crime when started and fall back to op-crime when appropriate.
Organization-aware benches read organization state from the player and validate access server-side.
Nord Crime integration also provides exports that can create fixed organization benches directly from another resource.
Set:
Config.CrimeBridge = false
to disable organization access integration entirely.
Nord VIP Integration
Nord VIP support is optional.
Config.NordVIP = {
Enabled = false,
MissionKey = 'crafts',
MissionProgressPerCraft = 1,
PassXpPerCraft = 50,
}
When enabled and nord_vip is started, a successful craft can call:
exports['nord_vip']:AddPassXpAndMission(
source,
passXp,
missionKey,
missionProgress
)
If the resource is not running, Crafting skips the reward and can log the issue when debug is enabled.