5 ยท Weapon Workbench Configure the 3D preview, component recipes, compatibility rules and server-side weapon crafting validations. Weapon Workbench Overview A bench with type: weapon uses the dedicated weapon crafting interface and validation path. The workflow can: Inspect weapon items in the player's inventory. Preview a weapon in a configured 3D location. Preview/attach/detach selected components in the interface. Validate component recipes assigned to the bench. Validate player level. Validate ingredients. Process multiple selected component recipes as one selection. The server rejects weapon-component requests sent to a non-weapon bench. Weapon Preview Shell The preview environment is configured in config/config.lua. Config.WeaponPreviewShell = { coords = vector3(1048.34, -3107.5, -39.0), heading = 0.0, mode = 'wall', -- wall | center wallOffset = 0.06, heightOffset = 1.10, cameraDistance = 2.65, cameraHeight = 0.08, spin = false } Important Nord Crafting does not create the preview shell/interior. The configured coordinates must already be a suitable location on your server. Wall mode Place the coordinates at the desired wall position. heading should point from the wall toward the camera. If the weapon faces the wrong direction, adjust the heading by 180 degrees. Center mode Use a free central preview point where the weapon can be displayed without a wall offset. Weapon Component Recipes Component recipes use the same database/config recipe model but are classified as component recipes. The weapon callback validates: Bench type is weapon. Recipe is assigned to that bench. Recipe exists. Recipe type resolves to component. Player meets required level. Player has required ingredients. For multi-selection, ingredient totals are combined before removal so the full selected set must be affordable. Compatibility Validation The weapon system groups weapons into families such as: pistol smg rifle shotgun sniper other Component compatibility is validated against the weapon/component profile data used by the workbench. When a selected component is not compatible with the target weapon, the server rejects the selection before consuming the combined materials. This prevents a client from forcing an arbitrary component recipe onto an incompatible weapon through NUI manipulation. Weapon Craft Security Weapon callbacks perform the same trust-boundary checks expected from standard crafting, plus weapon-specific checks. Server checks Valid request structure. Existing bench ID. Player distance. Access policy. Weapon bench type. Allowed recipe list. Recipe type. Weapon item ownership when required by the selected workflow. Component compatibility. Level requirements. Total ingredient requirements. XP is applied after a valid weapon/component craft, and bench usage analytics are updated.