Config = Config or {} Config.UI = { UseNUI = true, CraftDistance = 2.0 } Config.Recipes = { lockpick = { label = 'Lockpick', item = 'lockpick', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = "", ingredients = { iron = 10, plastic = 5 } }, weapon_pistol = { label = 'Pistol', item = 'WEAPON_PISTOL', bench = 'illegal', level = 1, time = 12000, use_blueprint = 0, blueprint_type = "", ingredients = { steel = 25, iron = 15, plastic = 10, gunpowder = 20 } }, weapon_combatpistol = { label = 'Combat Pistol', item = 'WEAPON_COMBATPISTOL', bench = 'illegal', level = 1, time = 14000, use_blueprint = 0, blueprint_type = "", ingredients = { steel = 30, iron = 20, plastic = 12, gunpowder = 25 } }, weapon_smg = { label = 'SMG', item = 'WEAPON_SMG', bench = 'illegal', level = 2, time = 18000, use_blueprint = 0, blueprint_type = "", ingredients = { steel = 45, iron = 30, aluminum = 20, plastic = 20, gunpowder = 45 } }, weapon_microsmg = { label = 'Micro SMG', item = 'WEAPON_MICROSMG', bench = 'illegal', level = 2, time = 16000, use_blueprint = 0, blueprint_type = "", ingredients = { steel = 35, iron = 25, aluminum = 15, plastic = 18, gunpowder = 40 } }, weapon_pumpshotgun = { label = 'Pump Shotgun', item = 'WEAPON_PUMPSHOTGUN', bench = 'illegal', level = 2, time = 22000, use_blueprint = 0, blueprint_type = "", ingredients = { steel = 60, iron = 35, plastic = 20, gunpowder = 55 } }, weapon_assaultrifle = { label = 'Assault Rifle', item = 'WEAPON_ASSAULTRIFLE', bench = 'illegal', level = 3, time = 26000, use_blueprint = 0, blueprint_type = "", ingredients = { steel = 80, iron = 50, aluminum = 40, plastic = 30, gunpowder = 80 } }, weapon_carbinerifle = { label = 'Carbine Rifle', item = 'WEAPON_CARBINERIFLE', bench = 'military', level = 3, time = 28000, use_blueprint = 0, blueprint_type = "", ingredients = { steel = 85, iron = 55, aluminum = 45, plastic = 35, gunpowder = 85, goldingot = 1 } }, ammo_9 = { label = '9mm Ammo', item = 'ammo-9', amount = 30, bench = 'illegal', level = 1, time = 5000, use_blueprint = 0, blueprint_type = "", ingredients = { copper = 20, gunpowder = 15 } }, ammo_rifle = { label = 'Rifle Ammo', item = 'ammo-rifle', amount = 30, bench = 'illegal', level = 2, time = 7000, use_blueprint = 0, blueprint_type = "", ingredients = { copper = 30, gunpowder = 25, steel = 10 } }, ammo_sniper = { label = 'Sniper Ammo', item = 'ammo-sniper', amount = 15, bench = 'military', level = 3, time = 9000, use_blueprint = 0, blueprint_type = "", ingredients = { copper = 40, gunpowder = 35, goldingot = 1 } }, can = { label = 'Garrafa Vazia', item = 'nord_empty_bottle', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = "", ingredients = { can = 1 } }, nord_catalyst = { label = 'Catalisador', item = 'nord_catalyst', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = "", ingredients = { steel = 1 } }, nord_labkit = { label = 'Kit de Laboratório', item = 'nord_labkit', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = "", ingredients = { copper = 1, } }, nord_filter = { label = 'Cartucho de Filtro', item = 'nord_filter', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = "", ingredients = { copper = 1, } }, nord_teststrip = { label = 'Tiras de Teste (QC)', item = 'nord_teststrip', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = "", ingredients = { copper = 1, } }, nord_respirator = { label = 'Respirador', item = 'nord_respirator', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = "", ingredients = { steel = 1 } }, nord_fuelcell = { label = 'Célula de Combustível', item = 'nord_fuelcell', amount = 1, time = 6000, use_blueprint = 0, blueprint_type = "", ingredients = { copper = 1, } } }